![]() The boss fights are well done too and I really love Galeems fight and the actual boss fight is literally a meme come true about my light jokes comparing him to a certain light themed boss from Hollow Knight, but most of the bosses in WoL are also in classic mode so it sort of goes back to it having less uniqueness than it could. The map interaction is more immersive than the battles are, and is probably its greatest appeal. The spirit battles themselves are fine, but they still really are just overglorified event matches more than anything, and the Spirit Board feels like a better representation of the event match style, and the adventure mode should have been more adventure-esque. So World of Light's appeal for me is more about the big picture of progression than the battles themselves, which I feel kind of bad about. Subspace's trophy acquisition was drastically different than the game modes like coin launcher that were designated for getting trophies outside of adventure. There isn't really any difference between spirit battles in WoL and the ones on the Spirit Board, so it's just like a copy/paste for two 'different' modes. There are some things with World of Light that are pretty interesting, but I don't find the spirit battles to be one of them.
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